#pragma once

#include "public/build.h"

namespace renderit 
{
	namespace math
	{
		class coord
		{
		public:
			coord() : x(0), y(0) {}
			coord(uint32 xx, uint32 yy) : x(xx), y(yy) {}
			coord(const coord& c) : x(c.x), y(c.y) {}

		public:
			coord& operator = (const coord& c)
			{
				x = c.x;
				y = c.y;
				return *this;
			}

		public:
			uint32 x, y;
		};
	}
}